MetaVR creates 3D real–time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.

MetaVR will exhibit its products and technology in Booth #1249 at the annual Interservice/Industry Training, Simulation and Education Conference and Trade Show (I/ITSEC), November 28 – December 1, 2011, at the Orange County Convention Center, Orlando, FL, USA.

MetaVR™ is the largest supplier of unmanned aerial system (UAS) commercial 3D visualization software for the US military with over 1,000 active Virtual Reality Scene Generator™ (VRSG™) licenses in the field. Much of this installed base is through the Multiple Unified Simulation Environment / Air Force Synthetic Environment for Reconnaissance and Surveillance (MUSE/AFSERS) simulation system. VRSG drives the visuals for MUSE/AFSERS, which is the primary UAS training and simulation system used in the Department of Defense for command- and staff-level joint services training.

MetaVR will showcase 3D terrain and features and enhancements in Virtual Reality Scene Generator (VRSG). Demonstrations in the MetaVR booth will

Fury 1500

include:

    • Aerial refueling simulation: In MetaVR’s booth, QuantaDyn Corporation will demonstrate its Micro Boom Operator Simulation System (MicroBOSS) desktop aerial refueling simulator, which uses MetaVR visuals. QuantaDyn recently purchased 31 MetaVR visual systems to use in its production MicroBOSS for training KC-135R boom operators at 22 Air National Guard (ANG) sites. In collaboration with Air Education and Training Command (AETC) Trainer Development in Booth #401, QuantaDyn will demonstrate Distributed Mission Operation (DMO) aerial refueling capabilities using the MicroBoss, AETC’s Multi-Mission Crew Trainer, and generic receiver aircraft training devices via a network connection between the respective booths.JTAC simulation: MetaVR and two of its business partners, Immersive Display Solutions and Battlespace Simulations, will demonstrate JTAC simulation scenarios featuring the JTAC Immersive System, a collaborative effort of the three companies. The system’s 3-meter dome provides 220-degree horizontal FOV and 90-degree vertical FOV in a small form factor, transportable, hemispherical dome display of simulated geospecific real-time 3D terrain. The flexible 6-channel VRSG training system combines the ability to train in an immersive transportable dome with functionality analogous to that currently used in desktop JTAC simulation configurations using VRSG. Using MetaVR visuals and Afghanistan database in the JTAC Immersive System and in a pilot desktop station, demonstrations of Battlespace Simulations’ Modern Air Combat Environment (MACE) software featuring 9-Line and Call-for-Fire scenarios will be featured. The demos inside the dome will include JTAC training devices such as NVIS’ OLED Virtual Binoculars with InterSense’s IC2 inertia tracking cube, and a Netbook acting like a ROVER device displaying VRSG’s simulated decoded video of unmanned aerial vehicle (UAV) camera payload of the Afghanistan terrain.Elements from this system are being fielded as an interim solution to the JTC TRS program. Recently Kirtland Air Force Base, which has used MetaVR visuals in JTAC training DMO exercises since 1997, received 17 additional VRSG licenses for use in its JTAC-TACP/Operational Simulation Suite (J-T/OSS) systems which will be installed at several Air Support Operations Squadron (ASOS) sites. Currently MetaVR VRSG is used in JTAC training at 30 ASOS and Air Support Operations (ASOG) sites.MetaVR and Battlespace Simulations participated in a simulator comparison fly-off conducted in August by the Air Force Special Operations
      Maverick

      Command (AFSOC) at Hurlburt Field, FL. The fly-off compared features and performance of five industry visualization systems. Each vendor was given eight identical close air support (CAS) profiles to perform in their demonstration. Scoring considerations included the ability to connect to DMOC/DTOC and integrate with other simulation systems, ease of operation from the simulator operator’s perspective, to create change, save, and share JTAC training scenarios, and ability to integrate simulated military equipment. MetaVR VRSG scored the best overall in the comparison fly-off.

    • Afghanistan 3D terrain: Demonstrations include several real-time scenarios on MetaVR’s Afghanistan 3D terrain which covers the entire country at 647,500 sq. km with 2.5 meter-per-pixel (mpp) resolution satellite imagery in MetaVR’s Metadesic format. The terrain contains 0.50 mpp imagery for the greater Kandahar area including the Kandahar Airport and surrounding cities. The scenarios are centered on a high-resolution (0.60 mpp imagery) modeled Afghan village based on Khairabad located in the southern part of the Kabul province, and include a high-speed fixed-wing flight and low-level UAV reconnaissance, ground combat simulations such as IED detection, insurgent activity in a tunnel network, snipers, and forward air controller or JTAC missions.
    • New 1 mpp resolution geospecific 3D terrain of North America: MetaVR’s new terrain in its Metadesic round-earth format, features 1 mpp natural color imagery from the Simulator Database Facility (SDBF) at Kirtland Air Force Base, distributed for US government simulation training only, has high-resolution imagery ranging from 0.24 to 0.50 mpp for several urban areas and most US military installations. Demos to include F-16 takeoff, flight, and landing sequences over new high-resolution areas built up with cultural content such as the Nellis Air Force Base virtual terrain (with 0.30 mpp imagery resolution, full airfield with runway model with lights, 163 geospecific buildings and structures around the airfield, an assortment of trees, street lights, poles, and cultural lights), Ft. Worth Naval Air Station Joint Reserve Base/Carswell Field (with 0.30 mpp imagery resolution, full airfield with a runway model, markers, and lights, 342 buildings and other structures around the airfield, plus an assortment of signs and street lights), and Homestead Air Reserve Base (with 0.30 mpp imagery resolution, full airfield with a runway model, markers, and lights, 107 geotypical buildings other structures around the airfield, an assortment of signs, street lights, and trees). Other demos include F-16 flight sequences over Luke Air Force Base virtual terrain which includes 0.10 mpp imagery of the Barry M. Goldwater Range, and simulated weather conditions during F-16 takeoff, flight, and landing sequences on MetaVR’s virtual terrain of Vermont and upstate New York. Many of these high-resolution areas with cultural content were developed and delivered as part of sales of VRSG licenses to several F-16 training sites around the United States. For example, this summer MetaVR sold 105 new VRSG licenses for use in a US domestic F-16 simulator program. These licenses will be used for five F-16 full mission simulators. As part of the delivery MetaVR provided the customer the North America 3D terrain that will be demonstrated.
    • VRSG’s IR support: Demo in a 24 hour physics-based diurnal cycle on the company’s Afghanistan 3D terrain.
    • Features in development: Preview of a new VRSG scenario-creation and editing tool in development and a new model conversion utility that converts models from the popular FBX format into MetaVR’s model format for visualizing in VRSG. Both features will be available in a forthcoming release of VRSG.
  • Large number of new military vehicle entity models: In its booth, MetaVR will host Edgedsign, MetaVR’s preferred provider of military models. Edgedsign has built over 100 new military models for MetaVR’s military vehicle 3D model library since the release of VRSG version 5.7 in May; many are featured in the demonstrations. MetaVR’s military vehicle model library is now comprised of over 1,000 models.

Many of MetaVR’s database demonstrations will contain 3D character animations and substantial cultural feature assets from MetaVR’s 3D content libraries.

MetaVR will also demonstrate MetaVR Terrain Tools for ESRI ArcGIS, which enables users to turn their geospatial data into real-time 3D terrain from within their GIS software. The latest release features support for cut-and-fill linear and areal features, as well as a browser-based distributed terrain-build management system.